Account Levels — Playtime-Based Account Tier System [ESX/QB/QBox/Standalone]

Account Levels — Playtime-Based Account Tier System [ESX/QB/QBox/Standalone] Account Levels — Playtime-Based Account Tier System [ESX/QB/QBox/Standalone] Account Levels — Playtime-Based Account Tier System [ESX/QB/QBox/Standalone] Account Levels — Playtime-Based Account Tier System [ESX/QB/QBox/Standalone] Account Levels — Playtime-Based Account Tier System [ESX/QB/QBox/Standalone]
  • Account Levels — Playtime-Based Account Tier System [ESX/QB/QBox/Standalone]
  • Account Levels — Playtime-Based Account Tier System [ESX/QB/QBox/Standalone]
  • Account Levels — Playtime-Based Account Tier System [ESX/QB/QBox/Standalone]
  • Account Levels — Playtime-Based Account Tier System [ESX/QB/QBox/Standalone]
  • Account Levels — Playtime-Based Account Tier System [ESX/QB/QBox/Standalone]

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Account Levels


Playtime-based account tier system for FiveM


Progression that rewards loyalty, not grinding


Account Levels gives every player an account-wide level based on their total active hours on your server. It is per-account, not per-character — players with several characters share the same progression, level, rewards and unlocks across your whole server.

Gate any feature, mine or yours, behind a level with one server-side call.

Key features


  • Account-wide progression shared across all characters.
  • 9 default tiers from Level 0 to Level 8, fully configurable.
  • Playtime-based levelling using active server time, with AFK protection on both the server and client side.
  • Daily playtime cap to prevent farming and bot abuse.
  • Clean public API for gating jobs, vehicles, weapons, items, properties and anything else.
  • Modern NUI panel with Status, Leaderboard and Admin tabs.
  • Cinematic level-up animation with an unlock display.
  • Leaderboard with online and offline indicators.
  • ACE-gated admin panel with audit logging.
  • Live 3D character preview rendered with a scripted FiveM camera.
  • Optional XP boosts for events, VIP groups and catch-up bonuses.
  • Optional Discord webhook for level-ups and admin actions.
  • English and Hungarian locales included.

Classified-dossier style NUI


One unified panel for account level, progress, statistics and leaderboard position, in an RP-friendly classified dossier aesthetic.

  • Status panel with the current tier and a progress bar
  • Subject card with account details and session data
  • Upcoming access list for future unlocks
  • Leaderboard with top players and online state
  • Admin tab, hidden entirely from non-staff users
  • Level-up cinematic and a live in-game 3D character preview

Progression modifiers


  • Server-wide event boost
  • ACE group multipliers — VIP or supporter boosts
  • Catch-up bonus for new players
  • Optional inactivity decay
  • Configurable daily cap

Commands


  • /level — open the main account level panel
  • /level leaderboard — open the leaderboard
  • /level admin — open the admin panel
  • /playtime — show current playtime and tier
  • /alboost — start a server-wide XP boost
  • /algrant — grant bonus minutes to a player
  • /alpreviewdebug — tune the 3D character preview camera

All commands and the default keybind are configurable.

Requirements


  • FiveM server, Lua 5.4
  • oxmysql 2.7 or newer
  • ox_lib 3.0 or newer
  • MariaDB 10.11+ or MySQL 8.x
  • Frameworks: Standalone, QBox, QB-Core and ESX are auto-detected and the correct bridge is loaded. You can also force a specific mode in the config.

Included files


  • Full source resource and configuration file
  • Automatic SQL installation
  • HTML / CSS / vanilla JS NUI
  • Framework bridge files
  • English and Hungarian locales
  • Integration examples

Works with the rest of the suite


  • LastResort Notify — a tier-up plays on its animated XP-bar surface instead of a plain framework notification.
  • LastResort Loading Screen (free) — holds a tier-up until the screen is down, instead of playing it where nobody can see it.
  • Intel NPC — NPC interactions award playtime minutes, so world roleplay feeds account progression.
  • Intel NPC Chat — the level_required field on any dialogue topic becomes a real gate.

None of these are required. Every integration is optional and degrades to a silent no-op when the other resource is not running.


Licence & support


Author: ferencfegyenc · Version 1.0.0 · Resource name: account_levels

Per-customer licence — deploy on any number of servers you own. Redistribution, resale or leaking of this resource is strictly prohibited.

For support, bug reports or feature requests, open a ticket through this Tebex store, or reach us on Discord or at help@intelnpc.com.